Presented to the November XNA Calgary Users Group was part 2 in a series dealing with the XNA custom content pipeline. Matthew took the group through a simple example of how the content pipeline was used to simplify level design in the soon to be released game Arkzunoid. This example demonstrated how the content pipeline could be customized to allow the loading of a specially formatted graphic image containing level data into an XNA game to be rendered and displayed in real time.
Due to constraints with class scheduling the December meeting may have to be moved either a day before or the day after our normal meeting time of the second Wednesday of the month (December 10th 2008). I will know more in a few days as to the new dates.

![Regular Event: XNA 4.0 and Windows Phone 7 Series [!]](../../Content/images/Silk/arrow_right.png)



